Ruchita Lodha , A human interface design engineer at Pixar Animation Studios
10 years of making technology feel human across entertainment, gaming, fintech, ecommerce and more.
I move between code, design, and strategy to turn chaos into delight that helps humans.
I specialise in untangling complexity, storytelling, building sustainable systems and creating interfaces that care.
I like waterfalls, movement, and balancing mindfulness with kicks of adrenaline.
No artwork yet. Check back soon!
I occasionally leave my desk to talk about design things in front of other cool designy people.
Config 2025
May 2025And cut! The design process behind animation tools
Disney UX Summit
August 2025Behind the Frames, How we design for expert artists
Figma Community Event
December 2025Figma in the design loop
Switch Community Fireside Chat
November 2025Career chat
Hello
Product designer with 10+ years of experience designing and building digital experiences. Passionate about de-mystifying complexity, storytelling, and changing human behavior through design.
A creative at heart, a designer by craft, an engineer in spirit, and an adventurer at every turn.
Background
I was born in a small town in India, in the age of dial-up modems and landline phones—the simpler times. I spent most of my childhood outdoors, playing a bazillion sports and coming home with a fresh injury almost every day. Indoors, my time was spent drawing pictures on the walls, much to my parents' dismay. When I was five, we got our first computer, and my older brother introduced me to video games. I was hooked. It was like escaping reality and bringing my imagination to life.
I had never met a designer growing up—it wasn't a visible career path where I came from. My curiosity about computers led me to engineering, where I developed a deep love for technology. But creativity was always calling. In college, I carved my own creative path, designing websites and marketing campaigns for student clubs, blending my technical skills with my passion for storytelling.
The next phases of my life were a series of experiments to help me find the perfect intersection of design, technology, and human behavior. I started as a backend engineer, worked at startups, and learned the inner workings of digital products. While working as an applications engineer, I saw the impact a small button change had on a small business owner's sales—it was like magic. I was hooked yet again.
Over the past nine years, I've worn multiple hats as an engineer, designer, and product thinker, giving me a unique perspective on how things are built and how they should feel. I thrive on storytelling, systems thinking, and crafting experiences that resonate. I've worked across industries from fintech to gaming and now at Pixar, where I continue to live at the intersection of art and technology.
Beyond work, I'm always learning something new. You might find me sculpting, dancing, binging indie movies, climbing, playing a new instrument, or hiking up a volcano abroad. I love collecting experiences that challenge me.
If you ever want to talk about design, art, adventure, or where to find the best chai in the Bay Area, let's connect!
Work Experience
Pixar Animation Studios
2020–2023Product Designer
Designed real-time animation tools used by artists across multiple feature films. Built editor interfaces for Pixar's rendering pipeline, working closely with technical directors and animators to create intuitive workflows for complex tasks.
Blizzard Entertainment
2018–2020Product Designer
Created web-based developer tools and internal consoles for game development teams. Focused on making complex game systems debuggable and testable for engineers and QA teams.
Recommendations
Coming soon...