Ruchita Lodha
I am a Sr. product designer at Pixar Animation Studios where I design creative tools to empower world class artists. I thrive on untangling complexity, building sustainable systems, and empowering humans by turning their stories into thoughtful crafts.
Project
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Artist Animation Editor
Real-time animation tools for Pixar's rendering pipeline. Built editor interfaces working closely with technical directors and animators.
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Developer Tools Console
Web-based developer tools and internal consoles for game development teams making complex game systems debuggable for engineers.
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Enterprise Design System
Comprehensive design system for enterprise products. Created scalable component libraries and guidelines ensuring consistency across platforms.
Recent Updates
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Nov 15, 2024
Designing Tools for 10,000+ Artists
Reflecting on lessons learned building creative software at scale for Pixar's animation pipeline.
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Sep 1, 2024
Open to New Opportunities
Exploring roles in AI, healthcare, fashion, and high-impact companies that value craft and technical depth.
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Aug 1, 2023
Joined Pixar Animation Studios
Starting a new chapter designing creative tools for world-class artists at Pixar.
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May 20, 2022
Developer Tools at Blizzard
Led design for web-based developer consoles making complex game systems debuggable for engineering teams.
10K+
Artists using daily
2
Major studios
5+
Years experience
∞
Love for complexity
Design generalist who codes
I thrive in the intersection of design and engineering, building tools that handle real complexity. Whether it's an animation editor for Pixar artists or a developer console for Blizzard engineers, I love making powerful systems accessible.
Currently exploring opportunities with high-impact companies in AI, healthcare, fashion, and aspirational brands that value both craft and technical depth.
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