Timeline
3 months (June '20 - August '20)
My Role
Interaction Design, Accessibility Compliance, Experience Stratagy, Visual Design, Prototyping, UX Research and Usability Testing
Deliverables
3 Projects, Concept Pitches, High Fidelity Flows, Accessibility and Keyboard Navigation documentation, Prototypes
Key Takeaways
— Shoot For the Stars
— Curious? Ask. Network. Grow.
— Try, Fail, Try Again!
— Game time!
This summer, I had the amazing opportunity to intern as a UX Designer alongside the team of amazing designers, researchers, project managers, and engineers that bring Battle.net at Blizzard to life.
This was my first UX design internship, followed by a lot of other firsts. First remote design experience. First job at a gaming company. My first take as a designer on accessibility, product retention, localisation and much more. With 40 hours a week of zoom calls and virtual events, sometimes overwhelming– I rose to the occasion, learned a ton about myself and what type of designer I want to become.
While staying at home during the quarantine order, I was lucky to work with some of the best designers, and a bunch of eclectic people who were passionate about games. Though I can't talk specifically about what I worked on during my 3-month internship I can say that my experience at Blizzard allowed me to give and receive valuable feedback, to work through virtual design sprints, gave me the space to appreciate making mistakes, pushed me to design at scale for a large audience, taught me how create better relationships with developers and other product stakeholders, gave me a newfound respect in focusing on the user, and moulded me into a more confident designer.
I'd be happy to share more of my experiences and talk more about the projects over a chat or call. :)