Developer Console

Developer Platform landing page

Launching a title meant months of waiting on platform engineers

I designed the Developer Platform as a single front door into every Platform service, replacing manual, engineer-dependent setup for over 20 titles across 3 studios.

Organization onboarding flow

Getting a studio and its first title onto the Platform needed to feel like minutes, not meetings

I designed a short onboarding flow that walks a new studio through naming their organization, replacing what used to be a manual provisioning request handled over email.

Organization onboarding flow

Once onboarded, every title a studio owned lived in one place

The organization overview brought every registered title, its ID, and its code into a single dashboard, so producers managing multiple titles no longer had to track configuration details across spreadsheets and email threads.

Organization overview with registered titles

Adding a new title surfaced its live data immediately

Registering a title took a name, a code, and a description. Its console then populated instantly with daily active users, download trends, and session analytics, data producers used to wait on engineering to pull manually.

Adding a new title and its live console dashboard

Tools that used to require a Slack thread became something producers could launch themselves

Multiplayer features, entitlements, and analytics were surfaced as a browsable tools repository, each with its own documentation and a one-click launch, backed by full platform docs covering every service from authentication to leaderboards.

Tools repository and platform documentation

Shop settings and system requirements moved out of engineering’s queue entirely

Producers could edit a title’s storefront details and localize system requirements per platform and region themselves, closing the loop on the last category of requests that still needed an engineer.

Shop settings and system requirements

Closing

Self-service tooling didn’t just save engineering time, it collapsed the distance between a producer having an idea and seeing it live. Title launch time dropped from 9 months to 3, and producers across 20+ titles now manage their own analytics, tools, and storefront settings without waiting in an engineering queue.